CG Art: What It Is & What CG Artists Do
CG Art: What It Is & What CG Artists Do
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A CG artist is a digital creative person that creates computer generated images(CGIs) for all types of multimedia. This can include 2D work or 3D assets that are used in games or blitheness.
Getting more specific, 2nd assets are normally fabricated using Adobe Photoshop or like software and are usually used as textures or UIs(user interfaces/menus) in games. These avails can also be standalone digital artwork that can be used as marketing materials.
3D assets are mostly the models and digital properties that make the avails within a game or other interactive media. CG artists take a ton of software to pick from merely some of the most common are Blender, 3DS Max, and Maya.
And these 3D assets tin also exist used to produce 2d renders that can then be used in the same way for promo material, packaging, etc.
CG Images
CGI images have a big use case in many different sectors, and every bit such are in high demand by many companies. CG artists are definitely doing well in the market at the moment because of the business applications too(for instance, architecture or city planning).
There are many companies that specialize just in this area for architectural firms producing marketing images for potential buyers or investors.
CGI assets are very useful for products likewise, especially those that are even so in the blueprint phase.
These images are used to go a proper visualization of the product and see if information technology fits for the purpose, and used to assist make pattern decisions early on.
Many architects and product designers shy away from traditional blueprints and opt for using CAD (calculator aided design) software to produce their blueprint documents.
Much like the deviation between traditional fine art tools vs. software like Photoshop, the additional flexibility in digital CG software is invaluable.
3D software tin produce hyper realistic images with their abilities to calculate how lighting and reflections behave. This can make them actually more sought after than photography for some products, as it removes all the limitations from a physical camera or lighting.
A good example of this is getting crystal clear macro shots with no heavy blurring elsewhere in the prototype. And that'due south just i example of CG work in a business-focused area.
Animation
Both 2d and 3D assets can exist used to produce blitheness which tin exist superimposed into alive action footage for films and video.
Maybe the best instance is 1996's liveaction + animated movie "Space Jam".
But these assets tin as well be used as standalone videos or films if that is more than fitting to the chosen art style.
Examples of these include more recent animations("Princess and the Frog", "The SpongeBob Movie" etc.) or even some newer films past DreamWorks made in 3D ("Toy Story", "Shrek", etc.)
Blitheness is a very important tool in a CG artist's toolbox. It can be used to convey far more information than a standard however image, and CG animation is generally cheaper than traditional 2d animation.
With 3D techniques y'all tin can tell an engaging story and build up entire worlds, all while creating re-usable assets and a streamlined procedure.
Simply with these benefits comes a drawback of time.
Producing a single 3D image takes much less time than a total 3D animation. And in context where motion is absolutely needed, live action tin can too be produced faster (and potentially for cheaper).
While 2D animation is however a common do in certain studios (such as Studio Ghibli), the modernistic advancements in computation ability and workflow makes information technology cheaper and more than viable to produce 3D on a larger scale.
This is why there seems to be a much lower number of 2D animated films coming out now compared to 20 years ago.
Even Disney, the visitor that led the revolution of second animated feature films, seems to exist distancing itself from this business model having simply released two 2D animated feature films in the last 10 years.
Games/Interactivity
CG fine art is always very of import if the product requires interactivity. Or if you are making a game(naturally) since live action footage is very limiting for video games.
2D art used to be the only way to produce video games, if you tin can retrieve arcades and the NES/SNES era.
With the express technology at the time only assuasive a certain number of pixels to be displayed at any one fourth dimension, it meant 3D/CG could be used for models but not in-game assets.
Just with tech growth we now run across most big budget modern games opt for 3D assets.
Granted 2d games are made by smaller development studios now every bit passion projects similar "Cuphead". Simply the real AAA titles all use CG artists for their production.
Virtually big budget game studios want to try and make their games as realistic looking equally possible since graphics engines can handle information technology.
This means they all use 3D avails for the well-nigh part; taking advantage of their game engine's rendering to calculate realistic lighting in real fourth dimension.
Note that CG art doesn't just have to be used in games; they are widely used in other interactive media besides, such equally training applications or marketing material.
Side by side time you lot fly bank check out the onboard in-flight media panel—many of the instructional videos are complete 3D animations with some interactive games too.
About CG Artists
As you can meet, the term "CG artist" is quite broad used for multiple disciplines. But it actually boils downwards to mean ane thing: an artist that creates graphics & assets using a computer.
You practise non accept to be specialised in everything to get a CG Artist. In fact information technology may actually be better to focus in 1 expanse and be known for that specialty.
I recollect it'south near e'er better to specialize into a smaller subset of CG fine art and then yous tin spend more than time practicing and improving that particular skill.
For instance, at Disney they have divisions of artists. Some may just work on 2D storyboarding creating digital story panels, and others may just work as 3D character animators.
These are very different job roles but they tin both yet be considered CG artists.
For better or for worse, the traditional mediums of producing art are on the downturn in big scale operations due to the ascension in CGI.
The many benefits of producing work digitally are outweighing the more dated methods of producing art, even if they may lack a certain charm in doing so.
CG is easier to transfer or copy, and these graphics are easier to go back and edit. They tin can be easier or cheaper to produce and depending on what the end goal is, production can look far superior than hand-painting animation cels one by ane.
The CG industry isn't going anywhere so if you're interested then now's the time to get into it.
Only I hope this helps give a improve understanding as what CG art actually is, and what CG artists do in their day-to-mean solar day work.
Source: https://conceptartempire.com/cg-art/
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